Immortals: Fenyx Rising – Lost Gods: Ash to the Rescue
Ubisoft has just released the third and final DLC for ‘Immortals: Fenyx Rising‘, which receives the title of’Lost gods“. On this occasion, the French company chose to continue the story told in the main game and in its first DLC, by distancing itself from the oriental narrative framework created by its Chinese branch. Once again, the Canadian subsidiary Ubisoft Quebec takes over.
The story of ‘Immortals: Fenyx Rising – Lost Gods’ begins where ‘A New God’ ended, which in turn begins where the main game ends. Now the gods are blaming each other for not listening to his time, as Typhon was on the verge of doing away with everything they had created. These disputes lead Zeus to strip the rest of the gods from the Pantheon, with the goal that they create their own kingdom. Poseidon makes an archipelago emerge, a prototype of Labyrinth, and the rest of the gods accompany him to this new place.
However, the rest of the world experiences natural disasters that threaten to destroy everything in their path. The only way to avoid the worst is to gather the gods, but Fenyx’s help would no longer be of use. For this reason, the protagonist of ‘Immortals Fenyx Rising’ with Athena has an idea: to give his luck to a new champion. This is how the legend of Ash.
Much harder DLC
Once we started playing we noticed several changes in the gameplay of ‘Immortals: Fenyx Rising: Lost Gods’ compared to the original game and its various DLCs. This time the camera is placed over the player producing a almost aerial view (If it was 100% zenith, we wouldn’t be able to rotate it). This will make it difficult for us to see the enemies we have from a distance, as well as knowing how to take the best path to get to different places.
The view change was probably done for a touch more strategic in the game: Now it is more important than ever to know how many enemies we have around us, what attacks they are about to lead and which of these enemies we must attack at any given time.
In general, the rest of the changes produced also revolve around a more strategic game concept; “ Lost Gods ” has several role elements and an significantly increased difficulty. In this DLC, it is no longer possible for us to reclaim our lives when we want to; We can only do this by eliminating enemies and on altars. Precisely, these altars are the only storage points we have; and also to be able to save, we have to spend figs, which we can find in several points of the map. Thanks to the altars, we can also recover, travel, apply life or resistance enhancers … spend more and more items, so we have to collect many utensils on our journey.
The enemies are practically the same as we had seen in the main game before, but in this DLC they will come in hordes and even after eliminating a lot of them many more will reappear, so it is more important than ever to get well. beat, dodge and hit when there is no danger. If we lose our whole life, we start from the last save point … that is, we will lose progress.
The change of view makes it more necessary to use the map to score points and see where we need to go. In addition, we have a kind of radar
In ‘Immortals: Fenyx Rising – Lost Gods’ we have to overcome the missions given to us by the different gods and this leads us to end up with multiple puzzles in the form of Mythical challenges and rooms of Tartare
A change from role to role
Among all the new features introduced in “ Lost Gods ”, the one that stands out the most is the skill tree and divine powers. Now every skill and power can be upgraded a large number of times. After that, we have to assign essences to them, which can both improve said power or ability, as well as can improve our character in general terms.
Put more specific examples: if we place a essence of fire (red) Within a certain gap of our skill as an archer, we will have a certain probability of stunning our enemy by attacking with this weapon. However, in another slot of the same capacity, the essence of fire will give us an additional health bar for Ash. The same happens with the essence of ice (blue), which serves both to freeze and to increase endurance of our character. And to this we must add that each skill and divine power can have its own abilities that activate depending on the weapon, item or complement that we have equipped.
Indeed, the new skill tree is very complex, becoming somewhat confusing and heavy, but it is necessary to learn how to use it well to get the most out of the game. The only help we will have is that having already played the main game, we know almost all the divine abilities and powers; most of which are repeated and hardly any change occurs.
On the other hand, we again have the Fragua by Hefesto, where we can improve the strength of our weapons and armor the same way we did in “Immortals Fenyx Rising”.
A third big DLC
The third expansion of “ Immortals Fenyx Rising ” is again more than enough for the amount of work one would expect from additional paid content. To finish off ‘Lost Gods’ we’ll need at least a few 10-15 hours of play, but if our goal is to overcome all the mythical challenges and find all the altars, this duration can be extended up to 20, although it can even be longer if repeatedly we lose our whole life or choose a mode of high difficulty (even normal mode is quite hard).
The sum of the hours of the three DLCs is even higher than the duration of the main story. The Complete Video Game (Immortals + DLC) easily exceeds 100 hours if we want to get our hands on all the chests, items, legendary enemies …
‘Lost Gods’ is also the DLC more different and more complex out of the three published. Small bugs and glitches aside (which can be avoided if we update and play a few weeks after launch), Ubisoft’s work is commendable. Not all new franchises come with high production values. Without a doubt, “Immortals: Fenyx Rising” made us enjoy the beauty both in its main adventure and in those of the expansions.
Adventure, puzzles, combats, role-playing games, humor, mythology … are some of the keys which made this new video game stand out and which generally receive the approval of the press and the gamers. Will there be new deliveries in the future? Time will dictate, but if these decisions were influenced only by the factor quality, “Immortals” certainly deserves more installments.