The remake of Demon’s Souls it is part of the first wave of exclusive titles for the PlayStation 5. In fact, it is the highest rated game of the new generation averaging 92 in Metacritic. Bluepoint Games’ work to revive a PS3 classic, as we explained in our review, has been outstanding. However, some players have preferred to stay away from the game due to its distinctive difficulty.

In fact, during last October Sony confirmed that they would not add additional modes of difficulty, which generated some controversy on social networks. To be honest, it’s hard to imagine a Demon’s Souls

“simple”, because this I’d break away from an essential part of the game, the one that laid the foundations for Hidetaka Miyazaki’s next projects. Despite the above, in the study they came close to offering an easy way for those who wanted to avoid frustration and anger.

In an interview with The Washington Post, Gavin Moore, Creative Director of Bluepoint Games, stated that at some point they considered implementing an easy mode

. However, his final decision was respect the original work From Software: “While we considered and discussed an easy way, we ultimately decided that it was not our place to add something that would fundamentally upset its balance.” Moore made it clear that they worked on an existing title and should respect it:

“This project redoes the work of another development team. While we made some changes, our primary goal has always been to preserve the spirit and purpose of the original creators.”

Did Demon’s Souls miss an opportunity?

Was the path they took correct? The reality is that opinions are very divided. Some think that Demon’s Souls he had to keep intact the difficulty that made him succeed in 2009; others, on the other hand, believe that Sony had the opportunity to make a game accessible to other audiences. And it is that, indeed, several players only wanted to acquire it for the visual spectacle that accompanies it. Unfortunately, you won’t be able to fully enjoy it until you progress through the tricky levels.