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If you look at our full-length documentary,
, get a glimpse into our journey of reinventing this policy. It should come as no surprise, we have a lot of interesting, and not-mentioned stories to tell that focus on developing the God of War. Therefore, we are proud to continue to partner with igamesnewscast, Santa Monica Studio limited miniseries, Worlds Collide.In each episode of Worlds Collide, we will bring together developers from different departments across our team, participating in a feature that has helped transform the God of War. These discussions will shed light on the Light of the Alfheim in our cultural programming and game development process as if you were down with us.
If you missed Episode 1, fear not, you can download it on the igamesnewscast page from any of your favorite podcast apps, or our previous blog post. Enjoy our latest episode below.
Episode 2: "Missing Camera"
The camera not made of God of War was a miracle of collaboration in many departments. Developers Dori Arazi (Director of Photography and Cinematic Art lead), Phil Wilkins (Human Resource Management), and Erol Oksuz (Camera Leader for Gameplay) discuss how to combine technology and cinematography to create a single shoot from start to finish and in every way possible. you may continue on your journey to the God of War. It was bold, it was new… it was so needed.
To learn more about our studio, hit up
. Enjoy the show!